Randomize UV coordinates
Version:
v 1.2
Date Updated:
10/05/2013 This script randomizes UV Offsets of selected objects or selected object's elements. It's an irreplaceable tool to bring some variace to your models!
Installation:
1)MaxScript --> Run Script
2)Customize User Interface --> Toolbars --> Category "# Scripts"
3)Drag and drop "randomize UV coordinates" to any panel you want
| Attachment | Size |
|---|---|
| randomizetexture1.2.ms | 2.95 KB |

Comments
nice script
very usefull indeed... you can just use one texture and make it look like many textures are use (e.g. tile patterns)
Useful!
Thanks.It is useful script for me.Is it possible also add Randomize UV by Polygons?
Perfect
works perfect for me in max 2014. Thanks
Please
Max 2011 and 2013 randomize UV by Element, randomize UV by object not run.