ScrubbyDoo

4 votes
Version: 
0.1.4
Date Updated: 
07/18/2003

ScrubbyDoo is a nearly complete rewrite of the old Scrubing MatchMover script for Max R3 from 1999.

Its main purpose is the caching and realtime scrubbing of background animations in 3ds max. In addition - this new version got a really stupid name ;o)
View Screenshot

Additional Info: 

FOR COMPLETE INFORMATION PLEASE REFER TO THE SCRUBBYDOO PAGE.

INSTALLATION

Download the file
Unzip to your Scripts directory -
Select MAXScript>Run from the main menu - run the file.
Go to Customize UI...>Toolbar - select the script from 'Bobo_s Tools' Category
Drag to a toolbar.
Press the button to launch the Scrubbing floater.

FIRST STEPS

-ScrubbyDoo is implemented as a single floating dialog opened by a MacroScript.
-It provides a large scrubbing field with a vertical line for each frame in the current animation segment.
-When you move the mouse over the scrubbing area - a green marker will be displayed - including the frame number.
-Click and hold the left mouse button to scrub the timeline - the marker will turn red.
-Release the mouse - the last (current) frame will be shown by a blue marker incl. frame number.
-To jump to a specific frame - move the mouse until the desired frame number is displayed - then click and release the left mouse button - the blue marker will appear - and the time slider will jump to the new position.
-While scrubbing with left mouse button down - the cached background images will be shown dynamically in the viewports. Quality of the cache will depend on the resolution used and on the settings of the graphics card driver. Use OpenGL with Linear filtering for best quality.
-When you release the mouse button after scrubbing - the original background will be restored immediately

Version Requirement: 
7; 6; 5
Video URL: