Tagged '3dsmax plugins'

3DS Max - Plugin - ZoomExtSelFix

1 vote

In this update, the script will work on sub-object selections. Also, a bug in the first version is fixed, when you switch to another mode other than the Modify Panel, the first version gives an error, this is fixed now in this 1.5 version.
To recap on why this plugin:
The default Zoom Extents Selected tool in Max has an issue when you're in a sub-object level but no sub-object element is selected, pressing Z(the default shortcut) causes Max to Zoom Extents on the whole scene instead of the selected object.

3DS Max - Plugin - [UPDATE] - CopyPaste V1.5

1 vote

This is an update for the CopyPaste plugin. This plugin allows you to copy and paste geometry between opened 3DS Max files, of course, in the same file too. This version includes a few additional features. The most important one is the ability to copy and paste using a base point. Also, there is a button that allows you to clear the cache file to save space on the hard drive. And, lastly, a Status section that gives you feedback whenever you perform an action. Please check the demo video for an in-depth explanation.

3DS Max - Plugin - ZoomExtSelFix

0 votes

This plugin is intended to replace the built-in Zoom Extents Selected. The reason is that the built-in feature doesn't work the way it should in many cases as you'll see in the video and instead of zooming in on the selected object, it zooms out to show the whole scene.

3DS Max - Plugin [Update] Isolate By Material v2.5

0 votes

This is a second update for the Isolate By Material plugin. This update brings a huge increase in speed, especially in those scenes where you have a huge amount of groups and nested groups. What this plugin does is, you select a single object, then use the script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, the script will help you to discover that.

3DS Max - Plugin - MatchMaterialAndUVs v2 0

0 votes

This script I created allows the user to match a source's material, UVW Maps, and Unwrap UVW(you can choose what you like to apply from those 3), with the possibility of preserving the targets existent similar modifiers or replacing those with the source's ones.
Please whatch the video to see all the features present in the dialog box that opens up, and how to use the script.

Note: This script is a major upgrade for a script I've done before: https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI

3DS Max Plugin - Multiple Sections

1 vote

In this video, I will present you with a new plugin I created for 3DS Max that allows the user to create multiple 2D sections on the 3 axes. The script has many options to control this operation, like the number of sections, the spacing between sections, offsetting the start of the operation, flipping the axis so that, for example, if you choose the Z axis, flipping means the creation of the sections will begin from top to bottom, also you have the option to Weld the vertices.

3DS Max Plugin Update - Lights Switch V2.0

1 vote

This is an update for the plugin I wrote 6 years ago, called Lights Switch.
The reason behind the update was an e-mail from a user who had a small issue with a scene full of Cororna lights, where the script managed to turn all lights OFF, but for some reason failed to turn them ON again.
After inspecting the script, I recognized the bug and fixed it.

Basically, the script, when clicked, will go through all lights in the scene, and if any light is ON it will turn it OFF. On the other hand, if the script sees that all lights are OFF it will turn them all ON again.

3DS Max - Copy Paste Objects Between Scenes

7 votes

This is a script I created to help the user in copying and pasting
objects between multiple opened 3DS Max scenes.
Under the hood, it's a quick merge operation that is done without
Any prompt. If there is a name conflict, the coming object will be renamed. Also if there is a material's name conflict, the coming object
will preserve its own material but the material will be renamed.

3DS Max - Match Materials and Mapping - Plugin

3 votes

This script will help the user match the material of a source object to a target object
First, you need to select the source object then click the script, now start picking your target objects
When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source
Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

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