Tagged 'autodesk'

3DS Max - Plugin Update - CopyPasteDWG V1.5

1 vote

*Description:
This plugin allows the user to copy paste geometries from AutoCAD into 3DS Max.
The plugin works with multiple opened AutoCAD files. It recognizes the last copied objects.
The script offers many filtering options for the imported objects like:
1-Removing the prefix "Layer:" and this will make it easier to select objects by name.
2-Removing any material applied to the imported objects.
3-Removing the Block/Style Parent hierarchies. (You might encounter name LinkComposite, it's the same thing.)
4-Selecting the imported objects when importing is done.

3DS Max [Plugin Update] Multiple Sections v1.5

0 votes

In this version, I added the ability to clean the sections of unnecessary vertices. This feature works with the sections created by this plugin, and you can also use it with splines in the scene. Please watch this video to the end to learn about this new addition.

To learn about all the plugin's features, you can refer to the demo video for the first version:
https://youtu.be/4HX5wssIqSw

But download and install the updated version from here.

3DS Max - Plugin - ZoomExtSelFix

1 vote

In this update, the script will work on sub-object selections. Also, a bug in the first version is fixed, when you switch to another mode other than the Modify Panel, the first version gives an error, this is fixed now in this 1.5 version.
To recap on why this plugin:
The default Zoom Extents Selected tool in Max has an issue when you're in a sub-object level but no sub-object element is selected, pressing Z(the default shortcut) causes Max to Zoom Extents on the whole scene instead of the selected object.

3DS Max - Plugin - [UPDATE] - CopyPaste V1.5

1 vote

This is an update for the CopyPaste plugin. This plugin allows you to copy and paste geometry between opened 3DS Max files, of course, in the same file too. This version includes a few additional features. The most important one is the ability to copy and paste using a base point. Also, there is a button that allows you to clear the cache file to save space on the hard drive. And, lastly, a Status section that gives you feedback whenever you perform an action. Please check the demo video for an in-depth explanation.

3DS Max - Plugin - ZoomExtSelFix

0 votes

This plugin is intended to replace the built-in Zoom Extents Selected. The reason is that the built-in feature doesn't work the way it should in many cases as you'll see in the video and instead of zooming in on the selected object, it zooms out to show the whole scene.

3DS Max - Plugin [Update] Isolate By Material v2.5

0 votes

This is a second update for the Isolate By Material plugin. This update brings a huge increase in speed, especially in those scenes where you have a huge amount of groups and nested groups. What this plugin does is, you select a single object, then use the script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, the script will help you to discover that.

3DS Max - Plugin - CopyPasteDWG

0 votes

This plugin allows the user to copy-paste objects from an opened AutoCAD file into 3DS Max.
The plugin works with multiple opened CAD files, it recognizes the last copied objects.
The script offers many filtering options for the imported objects like:
1-removing the prefix "Layer:" and this will make it easier to select objects by name
2-remove any material applied to the imported objects
3-remove the Block/Style Parent hierarchies
4-select the imported objects when importing is done
5-turn the imported objects into a group

3DS Max Plugin Update - Lights Switch V2.0

1 vote

This is an update for the plugin I wrote 6 years ago, called Lights Switch.
The reason behind the update was an e-mail from a user who had a small issue with a scene full of Cororna lights, where the script managed to turn all lights OFF, but for some reason failed to turn them ON again.
After inspecting the script, I recognized the bug and fixed it.

Basically, the script, when clicked, will go through all lights in the scene, and if any light is ON it will turn it OFF. On the other hand, if the script sees that all lights are OFF it will turn them all ON again.

3DS Max - Script - Import Obj And Keep Duplicate Names

0 votes

This script will allow you to import OBJ files and keep the incoming names even if the current scene contains objects with the same names

Batch Detach Selected Polygons

1 vote

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

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