A set of tools to work with the morph modifier.
- Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational.
- Extract the shapes to work on them separately and then load them again with one click.
- Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
- Copy the animation track from one morpher to another, matching channels by name or number.
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!