Tagged 'deform'

FFD_spin

4 votes

v1.66 Change:
The coordinate system for transform gizmo on screen is not forced to be set. The coordinate system remains unchanged when the script is enabled
Изменение:
Принудительно не выставляется система координат для transform gizmo на screen. Система координат остаётся неизменной при включении скрипта

splineRig

62 votes

A spline based rig. An alternative approach to using PathDeform with more control over twist and scale.

1. Create a straight Spline - every vertex on that spline will be a helper to control the position
2. Run Script
3. Pick Spline
4. Adjust X Y Z to align the orientation of the box to your spline
5. Adjust width and length
6. Set twist helpers - this controls the amount of helpers to control twist and scale
7. Subdivisions - this controls the final resolution of your mesh
8. Press Go

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