Tagged 'jump'

Time & Key Controls

3 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.



- Time jumping in blocks of 5, 10, 15, 30 and 100 or N (set via a UI - see below), as well as jump to next or previous keys and the start time.


0 votes

Used to quickly switch between two given frames.

This is very useful if you want to compare two states between two frames (i.e. - character's pose on one frame and another). Simply press the Switch button continuously to switch between the two frames.


1 vote

Switches quickly between two selections (objects or sets).

Useful for any type of jumping back and forth between two objects - like in alignments.

Time Step

20 votes

A Time control tool: For animators who are too lazy to calculate time intervals. Just set the number of frames you want to skip then use the buttons to jump forward and backward in time. You can also use the lower buttons to move one frame in time when you are using "Key mode toggle".

AutVel Jumper

18 votes

whit this simple tool you can jump over the timelime of 3ds and go directly to some point of an animation: modifying the code you can set different step (I've used: 50 100 150 200 250 300) and a different intervals of frames to skip (going one by one the movement can be slow, I have used an interval of 10).
I have created big buttons to permit you to write some text needed to remember the content of the frame.
Feel free to use the code or integrate it in you macros in order to jump over steps on the timeline. This is an open source project for my degree (Industrial Design, Rome).

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