Tagged 'override'

HDRI Material Override Toolbar

5 votes

Simple floating 'toolbar' example where you can quickly toggle reflection override for the current viewport (any custom picked hdri map will work) and set its rotation. Since it's just a viewport override, all the materials applied to the objects will be left untouched. Comes in handy for example when checking for shading errors.

Material Override Excluder

3 votes

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script. It sets up a Shell Material which allows you to switch from one material setup to another. So even if those pesky VRayLightMtls and refractive materials are within Multi-sub materials then you’ll still be able to exclude them. Give it a go, test it out and let me know how it works for you!

Wide Ratio Camera Tool

16 votes

The Wide Ratio Camera Tool creates a camera rig that overrides the project's image output ratio.

Example :

- The final output image is for tv (HDTV 1280x720) : ratio 1.77.
- We want to display some 2.35 ratio for a "movie effect".

It works with 3dsmax's default cameras (free and target), and VrayPhysicalCameras.
The ratio is handled by a Custom Attribute in the created "c" helper.
The masks are properly wired : the ratio and the camera's focal length can be animated.

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