FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:
update 1.0
-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)
update 2.0 change log:
-Added a source list to manage multiple grids at same time
-More accurate workflow for freeze/unfreeze grids
-Added a status bar that display the source status
-Better code organization
let me know if there are some bug or some request.
Thanks
Share and Enjoy!