Transfer Skin Data

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Additional Info: 

This script allows a user to swap out skeletons by transferring Skin Modifier data. This is done by using custom attributes to save skin envelope data for the current skeleton and then reloading the skin modifier data (bones and skin weights) onto a new skeleton merged into the scene (that replaced the old skeleton).

See the included readme file for description and usage.

Version Requirement: 
Tested in 3ds Max 8 and 3ds Max 2015
transferskindata_v1.0.zip6.19 KB