ScriptSpot

Script

VRay CompTex Bump

By barigazy · Credited author: Branko Živković · 2016-06-06

Version
v1.0
Version requirement
vray2+ vray3.3
Date updated
2016-06-06
Votes
2
Description


With this tool you can blend round corners and existing bump map of Vray material

Additional Info

This tool supports both vray2 and vray3 EdgeTex (new VRayEdgesTex in vray 3.3). For vray2 you control only the Thickness with radius spinner in world unit. For vray3 ei. 3.3 i've added most important options and few more: - "New Comp On Empty Bump" chekbox if you check this option and press "Create CompTex Bumps" button all vr materials of selected objects which not have bump map will get new VRayCompTex with VRayEdgeTex as SourceA (first slot). The second slot will remain blank. - "Edit Existing Comps Mode" chekbox if you check this option and press "Twick CompTex Bumps" button you will edit all VRayCompTex Bump maps of selected objects with new parameters. Script is requested by
Attachments

Tags: vray VRayEdgesTex VRayCompTex VRayMtl round corner