TriCounter

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Displays the triangle count of the currently selected mesh or poly object on the status line. Makes up for a 'feature' of the built-in poly counter where only the number of true polygons are counted rather than triangles - when working with Editable Poly objects. Usually - low-poly modelers for realtime applications are more concerned with the triangle count - and that's what this script will give you.

Version Requirement: 
5; 4