hide-unhide

UI_Hide_UnSelected_or_SubObjectSelection.ms

0
points

This script combines the hide unselected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the unselected poly/mesh components.Otherwise the script will hide the unselected objects (as the hide unselected command does in max)


rdg::tools:quickHideReveal

0
points

This script lets you select a object to be hidden or unhidden.It supports single objects - a group of objects and hierachies.This is usefull if your objects are distributed over several layers - for example development plans.


UI_Hide__Bip_Objects.ms

0
points

"Use this script to hide all objects with "_Bip" in the name."


UI_Hide__Shag_Objects.ms

0
points

"Use this script to hide all objects with "__Shag" in the name."


UI_Hide_Selection_or_SubObjectSelection.ms

0
points

This script combines the hide selected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the selected poly/mesh components.Otherwise the script will hide the selection (as the hide selected command does in max)


UI_Hide_Unselected_Unfrozen_Objects.ms

0
points

This script will hide all the unselected objects that are not frozen.


UI_Hide__Bip_and_XBip_Objects.ms

1
point

"Use this script to hide all objects with "Bip" in the name."


UI_Hide__Mesh_Objects.ms

0
points

"Use this script to hide all objects with "__Mesh" in the name."


UI_Hide__XBip_Objects.ms

0
points

"Use this script to hide all objects with "_XBip" in the name."