hide-unhide
UI_Hide_UnSelected_or_SubObjectSelection.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.This script combines the hide unselected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the unselected poly/mesh components.Otherwise the script will hide the unselected objects (as the hide unselected command does in max)
rdg::tools:quickHideReveal
Submitted by rdg on Fri, 2006-10-20 19:45.This script lets you select a object to be hidden or unhidden.It supports single objects - a group of objects and hierachies.This is usefull if your objects are distributed over several layers - for example development plans.
UI_Hide__Bip_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all objects with "_Bip" in the name."
UI_Hide__Shag_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all objects with "__Shag" in the name."
UI_Hide_Selection_or_SubObjectSelection.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.This script combines the hide selected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the selected poly/mesh components.Otherwise the script will hide the selection (as the hide selected command does in max)
UI_Hide_Unselected_Unfrozen_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.This script will hide all the unselected objects that are not frozen.
UI_Hide__Bip_and_XBip_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all objects with "Bip" in the name."
UI_Hide__Mesh_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all objects with "__Mesh" in the name."
UI_Hide__XBip_Objects.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45."Use this script to hide all objects with "_XBip" in the name."
