max
JJTools
Submitted by jimjagger on Sun, 2007-12-02 03:39.I have used 3DS Max on a daily basis for almost 10 years now and I took an interest in MAXScript almost immediately. The learning process was slow but I was able to pick the brains of my very talented colleagues. I began by studying 3ds Max’s ‘Listener’ and with time and confidence I tentatively created short scripts of my own. Many years later, and with a lot of help from my friends, I am in the fortunate position of being able to create my very own 3ds Max tools.
http://www.jimjagger.com/Pages/Tools/index.htm
Most of my scripts are workflow improvements in an effort to avoid repetitive tasks. With any luck, they may save you some time too.
Material Editor Manager, MEM
Submitted by toby on Tue, 2007-04-24 04:46.This script was developed due to a better usability of 3dsmax's material editor.
smart menu
Submitted by 111 on Sun, 2007-04-08 17:06.another script for today :)
this script scans a folder on your PC and creates a menu in 3dsmax's interface with all scripts it finds there (you must specify the path to scan in the script by yourself). all you need to do with your new script is to place it in that folder, and you will be able to access it in 3dsmax interface. no macroscripts support.
paint cloner
Submitted by 111 on Sun, 2007-04-08 16:49.the purpose of this script is to place objects by painting with mouse. like advanced painter, but advanced painter uses max's paint interface which is somewhat slow on complex models. my script paints objects over the active grid. after you place objects, you can put them down to ground, apply random transforms, apply random materials (all these things with other scripts).
