infoOverlay

Tagged with terms:
9
points
Version: 
0.91
Date Updated: 
02/05/2008
Author Name: 
Martin Breidt

infoOverlay UI screenshotUpdated to v0.9 - This Render Effect displays additional information such as frame number - file name - render time etc. as overlay onto your rendered image. Useful for previews - previzualisation and other non-final renderings - should work with any 3dsmax-compliant renderer. All parameters animatable. 

Additional Info: 

Complete list of features:

  • Scene file name - optionally just the file name without path
  • Render date & time per frame
  • User & render machine name
  • Name of current camera
  • Frame number - optionally in SMPTE or seconds (new in 0.9)
  • Freely defineable user text with X/Y position (new in 0.9) - accepts generic MAXScript commands for custom frame information
  • Adjustable font size
  • Image Overlay (e.g. for watermarks) with different types of compositing modes and scaling
  • Display of safe frame
  • Center cross and 3x3 'Rule Of Thirds' grid

To install - unzip into your 3dsmaxroot\scripts\startup directory (if you haven't changed the startup directory setting) and restart 3dsmax. For more details - see header of the script file.

Version Requirement: 
6 - 2010

mdviz's picture

Great script just what I

Great script just what I needed
Often crashes with mental ray even after unchecking 'Render Time' option.

Martin Breidt's picture

Thanks! Regarding the

Thanks! Regarding the crashes: Yes, it seems it is not stable when used in combination with mental ray or Vray. This could be caused by a 3ds max bug. Works flawless with scanline as far as I can tell.

Martin

dmmd123's picture

For anyone confused like me,

For anyone confused like me, about where this script comes up, its in Rendering>Effects>Add

If you are doing a sun study and want to put the time of day on the frame paste this code into the Additional text, bottom field:

(int($Daylight01[3].object.value/3600.0)) as string + ":" + formattedPrint (int(($Daylight01[3].object.value - int($Daylight01[3].object.value/3600.0)*3600.0)/60.0)) format:"02.2d"

Change all the Daylight01's to whatever you have named your sun.

thebogdan's picture

Messes up 3ds Max Design SP1

Messes up 3ds Max Design SP1 64-bit viewports in DirectX. :( Otherwise works fine.

dustinbrown's picture

Man you've really got to get

Man you've really got to get this working with mental ray. Great script, but I hardly ever use the scanline anymore unless it's absolutely necessary.

Martin Breidt's picture

Thanks for the Daylight

Thanks for the Daylight expression. This could be useful for others, so I included it in the comments of the script for future use. Hope this is ok with you?

Martin Breidt's picture

That sounds weird. I have no

That sounds weird. I have no idea why a scripted render effect would mess with the viewports! Can you post a screenshot and/or repro steps? Have you tested it with standard 3ds Max (not Design)? 

Martin Breidt's picture

Dustin, would you mind

Dustin, would you mind downloading and testing the script again? I made a small modification (v0.91), and here it did not crash with mr anymore, but I haven't tested it properly.

Let me know

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