infoOverlay
Submitted by Martin Breidt on Fri, 2006-10-20 20:45.
Tagged with terms:
Version:
0.91Date Updated:
02/05/2008
Updated to v0.9 - This Render Effect displays additional information such as frame number - file name - render time etc. as overlay onto your rendered image. Useful for previews - previzualisation and other non-final renderings - should work with any 3dsmax-compliant renderer. All parameters animatable.
Additional Info:
Complete list of features:
- Scene file name - optionally just the file name without path
- Render date & time per frame
- User & render machine name
- Name of current camera
- Frame number - optionally in SMPTE or seconds (new in 0.9)
- Freely defineable user text with X/Y position (new in 0.9) - accepts generic MAXScript commands for custom frame information
- Adjustable font size
- Image Overlay (e.g. for watermarks) with different types of compositing modes and scaling
- Display of safe frame
- Center cross and 3x3 'Rule Of Thirds' grid
To install - unzip into your 3dsmaxroot\scripts\startup directory (if you haven't changed the startup directory setting) and restart 3dsmax. For more details - see header of the script file.
Version Requirement:
6 - 2010Homepage URL:
http://www.breidt.net/scripts/Download URL:
http://www.breidt.net/scripts/index.html#infoOverlay
Great script just what I
Great script just what I needed
Often crashes with mental ray even after unchecking 'Render Time' option.
Thanks! Regarding the
Thanks! Regarding the crashes: Yes, it seems it is not stable when used in combination with mental ray or Vray. This could be caused by a 3ds max bug. Works flawless with scanline as far as I can tell.
Martin
For anyone confused like me,
For anyone confused like me, about where this script comes up, its in Rendering>Effects>Add
If you are doing a sun study and want to put the time of day on the frame paste this code into the Additional text, bottom field:
(int($Daylight01[3].object.value/3600.0)) as string + ":" + formattedPrint (int(($Daylight01[3].object.value - int($Daylight01[3].object.value/3600.0)*3600.0)/60.0)) format:"02.2d"
Change all the Daylight01's to whatever you have named your sun.
Messes up 3ds Max Design SP1
Messes up 3ds Max Design SP1 64-bit viewports in DirectX. :( Otherwise works fine.
Man you've really got to get
Man you've really got to get this working with mental ray. Great script, but I hardly ever use the scanline anymore unless it's absolutely necessary.
Thanks for the Daylight
Thanks for the Daylight expression. This could be useful for others, so I included it in the comments of the script for future use. Hope this is ok with you?
That sounds weird. I have no
That sounds weird. I have no idea why a scripted render effect would mess with the viewports! Can you post a screenshot and/or repro steps? Have you tested it with standard 3ds Max (not Design)?
Dustin, would you mind
Dustin, would you mind downloading and testing the script again? I made a small modification (v0.91), and here it did not crash with mr anymore, but I haven't tested it properly.
Let me know