as we all know bonesPro is incredibly fast vs skin that is very safe, plus after all BP is a plugin and maybe sometime digimation guys decide to donot update it for upper max versions...so it will be a good idea to be able to convert BP data to skin. So this script does it for you, I hope you like it.
It applies skin modifier right after BP and keeps any other modifiers obove it; also it dissables BP but keeps it for you.If you have a dense mesh it will be slow but for modeles under 1500 vertices it works fast.
I tested it with Biped (character studio) and CAT rigging systems and it should work with any other rigging stuff...
If you have any problems, please let me know.
Script
AK-BonesPro to Skin
By Afshink · Credited author: Afshin Karimi · 2009-02-19
- Version
- 1.00
- Version requirement
- I wrote it for max 8 but i belive it should work in max 7 and 9 also.
- Other software required
- BonesPro 3
- Date updated
- 2009-02-20
- Votes
- 10
Description
Additional Info
Just simply copy it to your max folder/UI/macroscripts and then start max; go to customize menue and throw it under "AK-scripts" category you can add it to a quad or toolbar or maybe assign a shortcut.
Attachments
- AK-bonesPro-to-Skin.mcr — AK-bonesPro-to-Skin.mcr1.5 KB
Comments (1)
Update: Works for Bones Pro 4.21 Max 2011
martinmb · 2011-10-14
I was having problems exporting to collada using the Bones Pro export to skin.
The expected vertex count was always low, maybe zero or low weights were being omitted.
Replaced all [#Bones_Pro_3] with [#BonesPro]
You probably forgot this script but huge belated thanks for leaving it here!