AK-BonesPro to Skin
as we all know bonesPro is incredibly fast vs skin that is very safe, plus after all BP is a plugin and maybe sometime digimation guys decide to donot update it for upper max versions...so it will be a good idea to be able to convert BP data to skin. So this script does it for you, I hope you like it.
It applies skin modifier right after BP and keeps any other modifiers obove it; also it dissables BP but keeps it for you.If you have a dense mesh it will be slow but for modeles under 1500 vertices it works fast.
I tested it with Biped (character studio) and CAT rigging systems and it should work with any other rigging stuff...
If you have any problems, please let me know.
Just simply copy it to your max folder/UI/macroscripts and then start max; go to customize menue and throw it under "AK-scripts" category you can add it to a quad or toolbar or maybe assign a shortcut.
Attachment | Size |
---|---|
AK-bonesPro-to-Skin.mcr | 1.51 KB |
Comments
Update: Works for Bones Pro 4.21 Max 2011
I was having problems exporting to collada using the Bones Pro export to skin.
The expected vertex count was always low, maybe zero or low weights were being omitted.
Replaced all [#Bones_Pro_3] with [#BonesPro]
You probably forgot this script but huge belated thanks for leaving it here!