Asset Collector

8 votes
Version: 
0.6
Date Updated: 
08/15/2015
Author Name: 
cmjohncheng

A simple script, same like archive, but save all asset in one flat folder without zip.

checked "update asset path" will change all path to selected folder(easy for distribute render).

checked "strip all path" will strip all the path, easy to share scene with other without showing your folder structure.

 

 v0.6 - add save selected object feature and option to save max file.

 v0.5 - fixed progress bar error and tested with 3DS Max 2016.  click here to download ver 0.5

 v0.4 - add progress bar to show progress status.

 v0.3 - saving latest max file instead of copy current max file to target path.

 v0.2 - Fix some path wont update.

 

install: Zip file include 2 folder, 3DS Max 2009 - 2012 and 3DS Max 2013 - 2016, Extract and copy correct folder to 3DSMax root Dir.

The script is listed under the "ArchCG Tools" category.

Version Requirement: 
3ds Max 2009 - 2016

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
obaida's picture

Nice

Thank you , but , can you add option for selected objects only , it will be very important .

kimarotta's picture

amazing how quickly the job

amazing how quickly the job is done ... very good ...

very very thanks man..

kimarotta.com.br
3d Artist  

swileh's picture

Good Work

This script work in perfect way it's collect all textures
because the default max tool (( resource collector ))
don't bring some maps like :
vraydisplacementmod map texture
environment map texture

Thank you cmjohncheng

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.