AutoMorpherController

1 vote
Version: 
1.00
Date Updated: 
09/07/2013

It helps the user to quickly create controllers for character's facial animation. It creates them and links with morpher channels.

Just 4 steps:
1) Pick Character.
2) Set the morph you want in each slot.
3) Choose controller type
4) Name Controller, Press Create.

Additionally, you can use "Reset Channels" button if you want to reset your morph modifier channels after creating controllers to erase expressions.

Feedback will be appreciated.

Done in 3ds Max 2012

Version Requirement: 
3ds max 2012
Video URL: 

Comments

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GaboSalinas's picture

send

could you send me your scene so i can check that ?

sgiovanni's picture

it still does not work for me

I deleted the skin modifier on my mesh and then wen tthrough the steps and although i did not get any messages saying " no tiene morphs" there is no moph targets in the list,..and my mesh has about 80 plus targets.

i tried it several times .. and each time i click on the "pick character" box, and then i pick my character, the name of the mesh goes in the "pick character" box above the morph target list.. but there is no morphs in the list.

GaboSalinas's picture

thanks for reporting this

i checked your case and yes, it fails with skin modifier applied. It will be fixed on the next update.

GaboSalinas's picture

thanks for report this

i checked your case and yes, it fails with skin modifier applied. It will be fixed on the next update.

sgiovanni's picture

It does not work for me

when i try to use it it says, " no tiene morphs, there are no morphs" but my character does have morphs. is there something i am doing wrong? there is a skin modifier in my character should Iuse it before i use the skin modifier?

kurt's picture

thanks

very useful

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