bake animation to vertex
Version:
01
Date Updated:
07/30/2014 convert animation to vertex animation,
convert Object PRS key to Xform modifier.
Attachment | Size |
---|---|
bake_animation_to_vertex.ms | 1.59 KB |
convert animation to vertex animation,
convert Object PRS key to Xform modifier.
Attachment | Size |
---|---|
bake_animation_to_vertex.ms | 1.59 KB |
Comments
Amazing !
Holly crap. You cannot imagine the amount of time, of years ! that I've spent looking for something like that. Only old, abandoned scripts everywhere. Only blender can do something like that it seems. But every now and then, I'd spend some time googling again, looking for different keywords and ... now I found your script ! Man, I envy your coding talents. Thank you SO much for your hard work. Very, very useful. Cheers.
Works perfectly fine in 3DS Max 2018. No need to use the editable mesh modifier as someone else said. I just made a test with a plane and a cloth modifier on top : it works perfectly. The generated mesh with vertex animation is a new mesh anyway.
Great !
It has to be an editable mesh
It has to be an editable mesh to work.
I had the same error. I just copied my modifiers, converted the model to Editable Mesh, pasted them, then re-ran the script.
Great Work Around
Took forever to find this work around.
Was in portuguese so didnt find it easy:
https://www.youtube.com/watch?v=t9KVZkE3gFo&t=9s
He used the cloth modifier to bake vertex animation. pretty ingenious.
Cloth modififer runtime error
I does something but the result is a little confusing. The original mesh stays the same with modifiers and animation. But, I also get a copy of the mesh that is not animated. Also a runtime error: Mesh operation on non-mesh: Plane (3dsMax20114)