Camera JibRig Creator

13 votes
Version: 
1.1
Date Updated: 
05/11/2011
Author Name: 
Tronotrond

The script will create a fully rigged Crane or Jibrig with a camera attached. This is useful for creating some nice camera movements for interior shots, product visualizations etc. that simulates real life rigs.

This version is very customizable. You can change the scale, height and length of the rig arm, allthough this can only be done before you hit the rig button.

JibRig

Additional Info: 

This is my first finished MaxScript. It could surely use some fixes and improvements, but it should be fully workable as it is now. Hope you'll find it useful!

History:

* v1.0 - First public release of script
* v1.1 - Added FG<->LookAt and camera FOV controls to the Rig Anim Controller's modifier panel.
* v1.11- Fixed a variable bug.

ToDo:

* Add sliders for Camera adjustment on to the Animation helper
* Look into support for real-time animation with joystick, space pilot etc.
* Optimize code for better scalability of the rig and scaleability in the viewport
* Lock the animation dummy to the end of the crane

Installation:

* V1.1+ Just run or drag and drop the script file into max.

www.hille3d.no
tronotrond ( a ) gmail.com

Version Requirement: 
3ds Max 2009 sp1
AttachmentSize
tt_jibrig_creator.rar10.47 KB
tt_jibrig_creator_v1.1.ms14.17 KB

Comments

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tronotrond's picture

bugfix

Hi, thanks for notifying me. I've fixed the bug and uploaded the script file in .ms format. Just download the new file and drag and drop it into max - or via Run Maxscript in the menu.

Hope it works!

stpascual's picture

well...

ver 1.0 works fine, 3ds max x64 win 7

stpascual's picture

error v.1.1

- compile error: no outer local variable references permitted here: camLAC

u_u

tronotrond's picture

Reply to Tassel

It's on my to-do list :)
I'll look into it asap

pit3ds's picture

burn the video instructions

burn the video instructions and put it on youtube

tassel's picture

Nice script, How about making

Nice script,

How about making some animatable spinners/controllers to animate the rig without moving the helper objects to ? :)

/ Raymond

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