CleanBool
Version:
v1
Date Updated:
05/06/2008 This script can clean junk vertex after boolean or proboolean.
Although it can't do better boolean,but not worse.
you can compare by picture
Attachment | Size |
---|---|
Z_cleanboolean.zip | 425 bytes |
before.png | 20.72 KB |
after.png | 18.75 KB |
Comments
Very good! And best of all,
Very good! And best of all, it's really fast!
Put it as a modifier was also a great idea.
not more, this is nice. ;)
not more, this is nice. ;)
The life is Good
I better using vertex
I better using vertex cleaner!!
Very cool script. thanks a
Very cool script. thanks a lot.
Yes,It's just a little
Yes,It's just a little trick,but in fact,boolean was already screw the mesh right ?
And it's just a editpoly modifier, so don't worry about that.
This looks very nice in
This looks very nice in theory, but after looking at the code it seems that all it does is remove the vertices that are only connected to two splines. While this might be helpful on most cases, I can imagine some situations in which this would screw up the mesh...