Collision Map Generator.

27 votes
Version: 
1.0
Date Updated: 
06/30/2007
Author Name: 
Mohamed Samir

This script generates maps based on the collision of an object with another object...i've included a pdf help file with it.

Imagin a dirty character hand touches the wall it will leave some dirt on it...or may be a character walking on sand his feet will leave marks on the ground...you can use it in many things.

Additional Info: 

Simply run the script from maxscript menu.

Help File Included.

You can watch this demonstration video

http://rapidshare.com/files/40284475/C_Map_Gen.avi.html

Version Requirement: 
9
Other Software Required: 
3dsmax 9 or higher.
Video URL: 
AttachmentSize
Collision_Map_Generator.zip83.78 KB

Comments

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focus-gfx's picture

Bobo's Penpal is using the

Bobo's Penpal is using the object pivot to generate maps but not the polygons itself..and the second one looks similar to mine..but I didn't have the time to try it actually.

decon's picture

How does this differ from

How does this differ from Bobo's Penpal (http://www.scriptspot.com/bobo/mxs2/penpal/) ?
Or, Philip Zauffel's Touch Texture Maker ?(http://www.scriptspot.com/3ds-max/touch-texture-maker)

Haven't installed yet R9, so can't compare this to the other ones ... (and sadly this is encrypted 8-(

focus-gfx's picture

Thank you, please if you

Thank you, please if you make anything cool with it inform me.

brittnell's picture

Looks VERY promising for

Looks VERY promising for quite a few situations I can imagine...  Thanks!

focus-gfx's picture

Yeah that's why I recommend

Yeah that's why I recommend using proxy meshes, but you can wait a few minutes to generate your maps ;)..remember what you can do with these maps..you can animate a pen writing something, make spots based rain drops and may be a gun shots...many many things.

zwick's picture

works well, but

works well, but render/processing times can take a while on slightly more complicated meshes.

Stokes's picture

This is a pretty cool

This is a pretty cool idea!

The site hosting the video has run out of bandwidth... you should post the video on YouTube.

 

David "Stokes" Stokes
Technical Artist, Blue Fang Games

David "Stokes" Stokes
Senior Technical Artist, Blue Fang Games

focus-gfx's picture

Ofcourse you can do this

Ofcourse you can do this with it...just select the faces of the tire that will collide with the ground and assign an id to them, then use the "ID" option with your faces ID

fferro's picture

great! Could it be modified

great!

Could it be modified to do skidmarks?

You know, detect contact between a wheel and a ground plane and only there draw into the map file.

thanks

Fernando

Mir Vadim's picture

Cool script, never saw

  • Cool script, never saw anything similar. Thanks.

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