Conformist is a maxscript that allows you to conform a low poly mesh onto a high poly mesh nearly perfectly. Currently it offers 3 different methods (Inwards projection, outwards projection or both).
In addition to that, if you already have UVs set up for your low poly mesh, to combat distortion the conforming process will bring, the dialog windows also offers uv relaxing and repacking, with a wide variety of options.
- Relax over mesh surface
- Spline conforming
- volumetric conform (have a mesh with volume follow the surface of another. Ideal for armor pieces, roads, etc)
- And more
Drag and drop .mzp file into 3ds max.
I'd like to thank renderhjs from TexTools, their install.ms script was helpful as a guide :)