Curves_to_3DS

9 votes
Version: 
1.1
Date Updated: 
03/21/2013

CURVES_to_3DS allows you to make 3d models right from Adobe Photoshop in a single click.

Additional Info: 

Usage :

1. In Adobe Photoshop make selection using one of the methods, use the hotkey F3 to activate CURVES_to_3DS.
2. Switch to the Autodesk 3DSMAX, place the cursor at the desired viewport and coords for your 3D model, call QuadMenu (right mouse button), select CURVES_to_3DS to create a flat 3D object or CURVES_to_3DS.Lathe to create a body of revolution.

Notes for Adobe Photoshop :

- When creating 3D objects from the selection there is a small error. This is due to the fact that the contours are optimized before exporting to 3DSMAX to create a 3D object with a smaller number of faces.
- If you want an exact copy of the contour in 3D object, you can create "Workpath" by yourself, use the "Make Work Path" or import from Adobe Illustrator.
- 3D object created from the "Workpath", retains its size in mm.

Tip : If You have an image with a low resolution, first increase the resolution of your image, then select object, use the “Refine Edge“ for the improvement of result and turn the selection in the "Workpath", using “Make Work Path“ func.

Notes for Autodesk 3DSMAX :

- 3D object is created at the point of Quad Menu call.
- Texture for 3D object is created and applied automatically. Texture files are stored in the project folder (in the "maps" folder).
- “Neutral_Material“ is assigned as the default material to the sides of the created objects, so that you can control all the sides of created objects simultaneously.

Version Requirement: 
Tested on: Autodesk 3dsmax 2009-2016
Other Software Required: 
Tested on: Adobe Photoshop CS4-CC2014
Video URL: 
AttachmentSize
curves_to_3ds.rar7.3 KB

Comments

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Nik's picture

exactly!

miauu's Script Pack, For example , even cheaper, only 12€
http://miauumaxscript.blogspot.ru/p/miauus-script-pack.html

NicolasC's picture

Very good idea ! it seems

Very good idea ! it seems very efficient but ... a bit overpriced IMO. Personally, I'd certainly buy it at half the price, but not at 30 ;)

NicolasC

Nik's picture

I agree. If the tool paid for

I agree. If the tool paid for itself

Xylonite's picture

Dependent on the application

I cut a few hours every day on modeling such stuff. If you need to make 10 different bottles and 50 different flat objects with prints - it`s a great time saver.

Nik's picture

Too useless for the price $ 30

It is easier to do by hand or in the AI at least.

Xylonite's picture

thanks! it really helps

it really helps when doing scenes without much details. espectially when doing large scenes. For example, making trading equipment and products inside supermarket gets much much faster.

br0t's picture

seems like it could save a

seems like it could save a lot of work when doing these kind of things, nice idea

Never get low & slow & out of ideas

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