Deformation Cleaner
Date Updated:
06/07/2023 Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation. Get it from https://mariussilaghi.com/products/deformation-cleaner
Version Requirement:
3ds Max 9 - 2023
Comments
Semi Auto Skinning
Looks really impressive, like always.;)
I'm trying to reproduce this in 3ds max : http://www.cgmeetup.net/home/semi-auto-skinning-framework/
So I would like to "transfer the cleaned weight" to a game model for example. Does a skin wrap modifier work (especially "Convert to Skin" option) with your modifier on top of the high poly rigid skin ?
Badass
The only thing you can say about Marius is this: He's one Badass Mo##er####er. Every plugin you buy from him is sweet. Always worth the money.
_______________________
Shawn Olson
Developer of Wall Worm
BonesPro
Damn. I just spent $400 on BonesPro, and it looks like the math you're using is very similar.
- Geoff
@titane357 yes it does.
@titane357 yes it does.
https://mariussilaghi.com
Do it work fine on low poly
Do it work fine on low poly models ?
@rauquenrol yes, but the
@rauquenrol yes, but the algorithm used is different that the standard delta mush
@augusto thank you
@minimus the least this plugin needs is rigid weights. In my opinion it saves you time by not having to set up perfect smooth weights. You get a faster workflow.
https://mariussilaghi.com
that's really impressive,
that's really impressive, cant believe you guys can script stuff like this.
What does this modifier mean for the skin?
Does this mean there is no point making perfect weight in the skin modifier? just use this new modifier instead to fix it?
Or is good weighting and skinning still as important as before, and this modifier only works as a "polish"?
Www.stir.no
great tool man!
great tool man!
https://vimeo.com/augustolombardi
Delta Mush
I guess it's your implementation of Delta Mush , right ?