Explode Baker
will explode your meshes based on their names
step 1) set up the suffixes and name your meshes
supports custom tags such as _LP or _lowpoly
_HP and _highpoly
please make sure all objects are named correctly
floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode
step 2) click create projection
this will make a copy of your lowpoly meshes, combine them in 1 edit poly, add a projection modifier, and add all high poly meshes to project from to the projection modifier.
step 3) bake or export the explode mesh to your favorite baking program
feel free to comment with bugs and tips for workflow improvement
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explodehannesdelbeke.gif | 181.37 KB |