FiberMesh to Splines

3 votes
Version: 
1.0
Date Updated: 
01/26/2012

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

Version Requirement: 
9-2012
Other Software Required: 
ZBrush 4R2b or higher
Video URL: 

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skaale's picture

Wayne's Poly to Splines

Wayne's Poly to Splines

5 lines of code

titane357's picture

amazing, fast, sooo coool !!!

amazing, fast, sooo coool !!! Thanks.

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