Form

16 votes
Version: 
1.02
Date Updated: 
05/23/2014

Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script.

Version Requirement: 
3ds Max 9 SP1 - 2016
Video URL: 

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Nik's picture

Thanx

Very helpful!

Marius Silaghi's picture

Form for 3ds Max 2015 released

Form for 3ds Max 2015 released

Marius Silaghi's picture

2014 support

2013 plugins work by default in 2014. Just use the files from 2013.

Nik's picture

+

+1

Marius Silaghi's picture

Form 1.02 released

@lightcube thanks for reporting that bug, I fixed it in 1.02

Changes for 1.02:
- Fixed a bug that caused the intersection mesh to not be build in 3ds max 2013
- Increased stability

lightcube's picture

Form Problems 3ds Max 2013

Marius,

I only started using 2013 full force within the last month so never noticed this before. It may or may not be a post Product Update 3 issue.

Whenever I try to have a branch in the Form Mesh by selecting any non end-node Form Sphere and clicking Append, the mesh that should appear in the branch is missing.

See the attached images. In #1 there is just a string of Form Spheres parented in a single array. With the hilighted Form Sphere in #1, I clicked Append and you can see the mesh is missing. In #3 I moved the new (appended) sphere to demonstrate the missing segement of mesh.

This happens at all times for me in Max 2013 64bit PU3.

AttachmentSize
form_sphere_pre.jpg 156.88 KB
form_sphere_append.jpg 183.4 KB
form_sphere_append2.jpg 179.78 KB

_______________________

Shawn Olson

Developer of Wall Worm

Marius Silaghi's picture

Form 1.01 released

- Adds support for 3ds Max 2013

kilad's picture

pretty cool!

I've been thinking about something like this since zspheres.
Is there any reason why you can't just do all the setup-stuff in the script?
Press form -> start clone or add gizmos

max script's picture

max script

bunu nasıl yaptını max script le yapabilirmiyiz.

Marius Silaghi's picture

Thanks everybody, I'm happy

Thanks everybody, I'm happy that you're happy with it.

@michael-kiss Yes you can animate the spheres but keep in mind the topology will change when it moves. It is best to collapse it to a mesh then rig and skin it manually.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.