maxJs
Version:
0.01
Date Updated:
02/27/2013 Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

Comments
examples
check out my website from links. i don't have more now
check out my website from
check out my website from links. i don't have more now
could you give us some
could you give us some example?
re: that's interesting
hi,
1.-2. my assembly is 4.0 (but could be 2-3-3.5, I've just been lazy to change it in settings) and any cpu. noesis assembly can be downloaded here: http://javascriptdotnet.codeplex.com/ and there are 32/64 and 3.5/4.0 versions in package.
3. no. as I said - it's just pure javascript and if you need anything advanced you have to inject it to context (in maxscript: context.SetParameter = some dotnet object).
I have plan to try it with https://github.com/fholm/IronJS also.
My assembly do the same - it just provides print and execute commands to js context and raises event when function is called. (and this dotnet event is catched in maxscript)
that's interesting
I not tested it yet, but 2-3 questions raise in my head instantly :)
1. If your assembly is compiled with "Any CPU" as platform, i.e. to run as 32-bit and as 64-bit process?
2. DotNet version: 3.0, 3.5, 4.0 (or other)?
3. Can we use COM/OLE objects? For example:
Cheers!
my recent MAXScripts RSS (archive here)