Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.
The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.
As of Version 1.43, when the normal tools add or work with an existing Edit Normals modifier, it will add a new rollout to that Edit Normals modifier that has access to several of the Normal Tools functions, such as selecting normal by element, selecting border normal, and setting normal from object pivot or center, among other settings. This means that the modifier contains most functions and doesn't need the Normal Tools floater to use those functions.
Note that the compatibility was previously listed as Max 2008+. However, recently there are reports that it is not working in Max 2009. Because of this, I've updated the compatibility to 3ds Max 2012+ as that was the oldest version with confirmed compatibility.
By lightcube

Luos_83 · 2018-02-20
Blackant Master Studio · 2015-11-29