QuadrifyAll+
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.
Supports Editable Poly and Editable Mesh objects.
Face reduction method preserve UVs, face IDs, object material and
object IDs.

I was inspired by this video tutorial:
http://www.viz-people.com/tutorials/108-week-tips-episode-3-triangulatio....
Script is tested in max2012x64 and max2013x64 and I guess it works in previous versions.
••••• Update: [version 1.1]
Some bugs are fixed, and optimized code.
NOTE:Script only works when two triangles of the mesh represent a quad.
I mean that not works if objects are created with "Garmen Maker" shapes modifier (like Cloth for example)
••••• Update: [version 1.2]
Fixed object position.Now object stay in place after cleaning
See the result below

Rendered model

| Attachment | Size |
|---|---|
| bga_quadrifyall_v1.2.ms | 3.43 KB |

Comments
Works much better than Max's QuadrifyAll
Super! Works much better than Max's QuadrifyAll