QuadrifyAll+
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2
With this script you can easely clean old .3ds models, imported Onyx trees and other types of geometry(mesh) with triangular faces.
Supports Editable Poly and Editable Mesh objects.
Face reduction method preserve UVs, face IDs, object material and
object IDs.
I was inspired by this video tutorial:
http://www.viz-people.com/tutorials/108-week-tips-episode-3-triangulatio....
Script is tested in max2012x64 and max2013x64 and I guess it works in previous versions.
••••• Update: [version 1.1]
Some bugs are fixed, and optimized code.
NOTE:Script only works when two triangles of the mesh represent a quad.
I mean that not works if objects are created with "Garmen Maker" shapes modifier (like Cloth for example)
••••• Update: [version 1.2]
Fixed object position.Now object stay in place after cleaning
See the result below
Rendered model
Attachment | Size |
---|---|
bga_quadrifyall_v1.2.ms | 3.43 KB |
Comments
3dm 2016
Excellent!wonderfall!!Thanx
Very cool!! Thanx! Better
Very cool!!
Thanx!
Better than max's tool
Hi 3dwannab, method which is
Hi 3dwannab,
method which is used for this tool can's handle that types of edges.
Are you try to use quadrify mesh modifier?
bga
Bump :)
Hi, Just wondering the script could ever handle multiple objects added to it in an array? Also see attached.
Could it be updated to fix this issue?
Thanks.
PS Works fine in 2015 for me.
...
Yup. Soon when I jump in max2015.
You can still use earlier version of max for geometry optimization
bga
max2015
Script will be updated? TY
Test showed
The script does not do anything, everything remains unchanged.
If you shoot all the checkboxes, the script simply crash.
...
I not have max2015 to test it.
bga
3ds Max 2015
does not work with the version with max 2015
...
Are you saw version requirement? I did'nt test this tool on max9.
bga