R_Buffer - Maya Render Window in 3dsmax

15 votes
Version: 
1.0
Author Name: 
Ravindra Badgujar

 

Additional Info: 

most of the options that are available in Maya's Render Frame window are available with R_Buffer.

Version Requirement: 
3dsmax 2010
Video URL: 

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noel_d3's picture

Great Script, it would be

Great Script, it would be nice to adapt it for working with futures versions of max.

Jan Davidsson's picture

2011 Version?

It would be great if script got updated to 2011!

MikeMS's picture

Hi! Want to thank you for

Hi! Want to thank you for this very good and useful script! But want to ask you to adapt it for MAX 2011! I think it will be very quick and do not take many of your time!
Thanks!

W DIGITAL's picture

hey would love to try it but

hey
would love to try it
but the script is missing

MikeMS's picture

Thanks! Cool script! I want

Thanks! Cool script! I want it long time ago ))
But I notice one very little annoying bug - they does not remember render region window position. When I disable it and then enable again (in RFW with your script button) they apear in default location (position). Can you fix it? Thanks, and sorry my english! ))

freaky's picture

Hi installation of the script

Hi
installation of the script is no problem, but whenever i press render, all previously saved images of my render are replaced with the current one, so no comparision is possible (snapshot and external image comparision work)
i am on max 2009.. so, is max 09 still supported?
greetings

bkravi's picture

I found the problem and have

I found the problem and have fixed it, now it should work properly without any error.
Download the updated file from here - http://www.divinedigital.org/downloads/R_Buffer.rar

Let me know if there are still any problems.

dreamco's picture

Please also put the previous

Please also put the previous one as the newest isn't working (max 2010 x64). It doesn't open at all :(

 

bkravi's picture

My goal behind making this

My goal behind making this R_buffer was to copy the functionality of Maya and not to make something which is new, thats why the slider is there, The slider issue is solved and now it works fine. the new window that pops up is very challenging and will need more time(there is no method available to control it, I may have to go SDK way)

Ankebut's picture

Thanks it works for now but

Thanks it works for now but I think that it is uncomfortable if I want to store Rendered Images...a little dropdown menu would be cool...for example "store rendered Image in Slot: *Drop Down Menu 1-50 or so*...than use the slider to switch between the saved images.

This is just a Idea...I tested it 10 minutes but I had problems to store images correctly because I could understand it lol...

and there is also the slider bug which you mentioned...if using the slider, a new frame opens (you said that it will be fixed)

Hope these Ideas can help to improve because I think that your script would be really useful...I also liked the rendered time info...good work!

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