5 votes
Version 2.0
Date Updated: 
Author Name: 

Script for placing random MatID (min max) on poly editable objects.

MatiD assignment by polygon, smoothing group, object or element and adding MultiMaterial.

Edit - Version 2

Bug fixes / Possibility to keep intact some IDs

Additional Info: 

There must the objects selected be turn to editable poly.

Copy the file "RandomMatIDs.mse" in the folder "3Ds max/scripts/" and execute him.

Version Requirement: 
all versions
randommatids.mse5.52 KB


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
makit3d's picture

This script worked

This script worked wonderfully for me. Thank you!

What's a pixel like you doing in a polygon like this?

CrazyPencil's picture


But too bad it doesn't work with Edit Poly modifier. Only with Editable Poly

Custom's picture

lets do ver 3 at once

What should be there:
- ability to work on manually selected elements or polys or whatever
- would be great: (step 1) to set range of the IDs we will operate on
and after that (step 2) a range of IDs which will be reassigned to them
(with ability to set NOT only sequential IDs in both steps)
(step 3 here is performing the task)

Particular case looks this way: There is an object(tree) with multimat and several IDs already. I have to randomize IDs of elements(leaves) which have one common ID but leave untouched IDs of another elements.

robobear510's picture

works as advertised

works as advertised :)..
almost the thing I've been looking for, now I need a sequential matID instead of random.. and the number of elements to be the number of materials..

I have an object with all elements set to matID 1, so this saves me some clicking time but what if I I need to reimport the same object with only moved elements - I would like to just paste the material back to that.. - or at least have that random seed the same "random"..

- ideally, if there are identical elements in the mesh, (with same number of verts or whatever), it could name them the same matID - that would be fantastic, since the object I'm dealing with is a robot with symmetry..

a challenge for version 2 :) ?
sequential mat ids
identical elements to the same mat ID

mahdi_88's picture

Random Material ID

It's Free Version of joker martini's Randomized Face-ID's :)
Thank You Kindly
<3 <3

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.