Rigid Animation to Skinned Mesh
This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
- This script have only been tested on 3DS Max 2015
- This script do not support undo operation, but work on a duplicated version of the original selected objects