Rigid Animation to Skinned Mesh

0 votes
Version: 
0.1
Date Updated: 
08/27/2015
Author Name: 
Francis Bouthillier

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Additional Info: 
  • This script have only been tested on 3DS Max 2015
  • This script do not support undo operation, but work on a duplicated version of the original selected objects
Version Requirement: 
3DS Max 2015
Video URL: 
AttachmentSize
frankutility_animtoskin.ms7.33 KB

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xitis's picture

Root bone

You have to create the root bone manually. Parent all the generated bones to the root and then Unreal will allow you to import it.
Could be a nice feature to add to the script!

patote's picture

multiple Bones

Works great your script in 3d max, but when i import to UE4 don't let me, give me the error of multiple root bones, should i have to import one by one the elements?

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