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Script

Rigid Animation to Skinned Mesh

By xitis · Credited author: Francis Bouthillier · 2015-08-28

Version
0.1
Version requirement
3DS Max 2015
Date updated
2015-08-27
Votes
1
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Description

This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.

Additional Info

  • This script have only been tested on 3DS Max 2015
  • This script do not support undo operation, but work on a duplicated version of the original selected objects
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Comments (3)

Nice!

egress · 2019-07-17

You are awesome, thank you for sharing this. Still useful 4 years after you wrote it!

multiple Bones

patote · 2015-10-12

Works great your script in 3d max, but when i import to UE4 don't let me, give me the error of multiple root bones, should i have to import one by one the elements?

Root bone

xitis · 2015-11-13

You have to create the root bone manually. Parent all the generated bones to the root and then Unreal will allow you to import it.
Could be a nice feature to add to the script!