Rigid Animation to Skinned Mesh
Version:
0.1
Date Updated:
08/27/2015 This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
Additional Info:
- This script have only been tested on 3DS Max 2015
- This script do not support undo operation, but work on a duplicated version of the original selected objects
Version Requirement:
3DS Max 2015 Attachment | Size |
---|---|
frankutility_animtoskin.ms | 7.33 KB |
Comments
Nice!
You are awesome, thank you for sharing this. Still useful 4 years after you wrote it!
Root bone
You have to create the root bone manually. Parent all the generated bones to the root and then Unreal will allow you to import it.
Could be a nice feature to add to the script!
multiple Bones
Works great your script in 3d max, but when i import to UE4 don't let me, give me the error of multiple root bones, should i have to import one by one the elements?