This script have been used for a project on which I needed to simulate some destruction effects with MassFX and then import it in Unreal 4. Basically the script transfer the rotation/position/scaling of every selected objects into a single skined object where each bone represent the previously selected object animation.
Script
Rigid Animation to Skinned Mesh
By xitis · Credited author: Francis Bouthillier · 2015-08-28
- Version
- 0.1
- Version requirement
- 3DS Max 2015
- Date updated
- 2015-08-27
- Votes
- 1
- Homepage
- francisbouthillier.com
- Download
- Download
Description
Additional Info
- This script have only been tested on 3DS Max 2015
- This script do not support undo operation, but work on a duplicated version of the original selected objects
Videos
Attachments
- frankutility_animtoskin.ms — frankutility_animtoskin.ms7.3 KB
Comments (3)
Nice!
egress · 2019-07-17
You are awesome, thank you for sharing this. Still useful 4 years after you wrote it!
multiple Bones
patote · 2015-10-12
Works great your script in 3d max, but when i import to UE4 don't let me, give me the error of multiple root bones, should i have to import one by one the elements?
Root bone
xitis · 2015-11-13
You have to create the root bone manually. Parent all the generated bones to the root and then Unreal will allow you to import it.
Could be a nice feature to add to the script!