Select Hidden, Visible or Occluded Objects

5 votes
Version: 
v1.2 Full
Date Updated: 
10/03/2016
Author Name: 
Trond Hille

Select only visible objects! Delete all objects hidden inside other objects!

If you are working with object heavy CAD models you probably know that often 90% of the objects are hidden internal components of the rig. Stuff you usually don't need or want. Object count that make 3dsMax crawl.

This script lets you either select what is visible or hidden from the current view - or let you scan the whole scene. 
It's a very efficient way to clean up your scenes with a high accuracy!

If you have lots of very small objects, or need very high preciscion up the settings in the tool. For very heavy scenes it can be slow, but should still be way better than any manual clean up methods!

Here is a demonstration video:

https://youtu.be/H3cBqcwnqBY

 

 

Full version is available at the link below 

Additional Info: 

The solution used was found by hours browsing 3d forums and reading people way more skilled than me discuss the possible solutions for selecting visible objects only. I then implemented what seemed like the most usable ideas into this script.

Version Requirement: 
3dsMax 2009

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tronotrond's picture

Hi 3di, yes, this version is

Hi 3di,

yes, this version is meant for cleaning up your models before you start doing anything else. The script needs to render, and therefore sets scanline as the default renderer. You might be able to get around this by saving a state set with your settings first though, but I have not tried this approach.

3di's picture

help

does it only work with standard material? Im using corona. Also, does it need no background visible in the environment slot?

Damn you computer.

madail's picture

Thank you!!

Hi! Huge thanks! I was looking precisely for this, and it's a great idea!

Would it be possible to work with sub-tools?
In my scenario i have this geo that is scatter over a bunch of other geo, and basically id like to NOT scatter geo in areas that are occluded..

Your script coud be quite good at that i suppose!

I know there are other workarounds, but anyway..
Thanks again!

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