Skin Helper
Version:
0.90
Date Updated:
01/18/2012 A tool to help setting vertex weights when skinning.
Changes in version 0.90:
- Added: option to sort list by bone name (turned on by default).
- Added: Restoring the bones list position after list update (if possible).
- Fixed: updating values didn\'t work sometimes due to precision issues.
Changes in version 0.85:
- Fixed: Selecting a bone in the scene now updates the selected bone in the list.
Changes in version 0.84 :
- Fixed a crash when using the Hide/Unhide unused bones feature.
- Fixed: updating the weight list when a value is changed in the skin modifier\'s weight table.
- Added option to hide common bone names (in right click menu).
- Added vertex selection buttons: shrink, grow, loop and ring.
Version Requirement:
max 2008, max 2009
Comments
Nice Script! Thank you!
Nice Script! Thank you!
Web: https://todorvankov.com/
YouTube: web: Youtube Tutorials
Hello, can you share your
Hello, can you share your version?
Thanks Ofer!
Another thing :)
I feel that the changes in value are selected through the bone in the listview and not in the viewport
So when we hide un-used bones (for readability) and that you select a bone, hidden in the listview, in the viewport
you can't add weight
While Max "Weight tool" does this by default
If you're interested, I can upload my custom version that I have from your script (version 0.80) with mixing with other parameters to go faster during prod
But the problem above makes it wobbly.. :/
Thanks
Fixed in the new
Fixed in the new version.
Cheers,
o
Nice BUT...!
If you select a bone directly in the Viewport, your Skin Helper don't update the selected bone in the listview....kinda boring! :/
Have you planed to fix it?
Thank you ;)
UI
Hi,
What would you like to see improved in the UI?
Cheers,
o
Great Job
This seem to work very well. May be the design of the interface could use some improuvement but overall, great job and thank you.