Do you want to link objects to vertex-positions of any geometry-object aka pinning them to the surface of the object? And do you want it as simple, fast and efficient as the default max link tool? Then try this one.
It handles like the 3DsMax link tool in that you first pick the child object and then the point on the surface of the parent object. The child object is then linked to this position on the surface at renderTime and realtime. To unLink an object again just select it and press the UnLink button.