Tagged 'baseobject'

Modifier Auto-Select

46 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

GTVFX-SCA_addSmoothModifierToBaseObj

1 vote

 

Assigns a Smooth Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the Smoothing for an entire mesh while preserving the modifier stack.

 

 

 

Adjust Length, Width, Height

11 votes

Adjusts length, width and height of selected objects that got one or more of this baseobject-properties. You can choose the direction of this adjustment.

Feel free to use, hope it helps :)

Object Switch

9 votes

Object Switch allows the user to replace objects on mass with a different object. For example; change window designs, tree types, replace 'marker' objects...

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