Tagged 'brazil'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool to convert materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc. from various render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray materials to Standard materials.

Current verion: 4.0016

Currently supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline)
  • Corona Renderer (version 9 or higher)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers (Corona, FStorm, Octane) to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for adjusting and fixing the scene.

MultyConvertor

288 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

RDG PSD2Mat - a pipeline tool

23 votes

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.

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