
The Material Texture Loader allows for instant adavanced PBR material creation.
By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.
Features
- Texture channel regonition based on industry standard name filters and customizable names.
- Create all required maps with correct gamma for each corresponding material channel.
- Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
- UDIM texture set support (Arnold and Fstrom not yet supported)
- Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
- Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
- Add displacement and UVW Map modifiers and control the displacement height and offset.
- Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.
Get it on Gumroad