Tagged 'game geometry'


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Brushify is a new scripted modifier that will let you clean up geometry to export as a brush (world geometry) for the Source Game Engine. Primarily, this modifier is for Wall Worm users who are making levels for the Source Engine inside 3ds Max.

With this modifier you can quickly:

• Snap All Vertices to the World Grid
• Cap Holes
• Set Cap Material ID
• Turn Concave Polys to Convex Polys (if they are Quad Polys)
• Weld Vertices
• Break Non-Planar Polygons
• Smooth by threshold

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