Tagged 'hide-unhide'

UI_Hide__XBip_Objects.ms

6 votes

"Use this script to hide all objects with "_XBip" in the name."

UI_Hide_Selection_or_SubObjectSelection.ms

4 votes

This script combines the hide selected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the selected poly/mesh components.Otherwise the script will hide the selection (as the hide selected command does in max)

UI_Hide_UnSelected_or_SubObjectSelection.ms

4 votes

This script combines the hide unselected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the unselected poly/mesh components.Otherwise the script will hide the unselected objects (as the hide unselected command does in max)

UI_Hide_Unselected_Unfrozen_Objects.ms

4 votes

This script will hide all the unselected objects that are not frozen.

rdg::tools:quickHideReveal

2 votes

This script lets you select a object to be hidden or unhidden.
It supports single objects - a group of objects and hierachies.

This is usefull if your objects are distributed over several layers - for example development plans.

UI_Hide__Bip_and_XBip_Objects.ms

6 votes

"Use this script to hide all objects with "Bip" in the name."

UI_Hide__Bip_Objects.ms

6 votes

"Use this script to hide all objects with "_Bip" in the name."

UI_Hide__Mesh_Objects.ms

8 votes

"Use this script to hide all objects with "__Mesh" in the name."

UI_Hide__Shag_Objects.ms

4 votes

"Use this script to hide all objects with "__Shag" in the name."

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