Tagged 'Misc'

Random Select

2 votes

Will randomly select objects in your scene.

RealRenderHistory

9 votes

A set of scripts to collect and browse test-renders in 3ds max 5.

BBC Radio 5

7 votes

I wrote this little tool so that I could discreetly listen to Euro 2004 while working in Max. This script will be a god send for the forthcoming English Premier League as the BBC have exclusive rights to broadcast all games live.

makeObjectsUnique

5 votes

Takes any selected instanced / referenced geometry and makes it unique.

getNodeByName2

10 votes

A function to get an object given its name as a string. This is similar to 'getNodeByName' in avg_dlx.dlx - but doesn't require an Extension; checks for duplicates; and can be modified to do even more (see script header).

CloseGroupSelected

9 votes

Select objects in open (even nested) groups. Use script to close all nested groups and hide them with a single click. (Normally you cannot hide objects while part of an open group)

Developed during a MAXScript Course at the Filmakademie in Ludwigsburg - Germany.

CUI Loader

8 votes

"Allows you to load any CUI in your CUI directory with one button. Just make sure you add this button to every UI. This way - you can quickly jump around from one UI to another. It's great because it allows you to have one UI for modeling and another for animation!"

Scatter Boy

3 votes

This script will randomize either single/multiple objects position - rotation - and/or scale. It will recognize selection sets or you can create your own within the script. You can also randomize light colors and multiplier.

View Panel

8 votes

"This is a graphical pop-up interface to quick select viewport layouts and/or view types.
Version 0.2 Update: Added Auto Zoom Selected . When you change views - there is the option (right click menu) to Auto Zoom the selected object."

Octal Menu

6 votes

"Octal Menu System is an alternative menu system for 3ds max 5. Unlike the quadmenu - it displays eight icon-based menus - which is suitable to access frequently used commands. The good thing about icon based menu - is your eyes will be able to recognize it faster than text based menu.

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