missing maps

Relink Bitmaps

85
votes

 

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.  

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF). 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)

Super Material PRO

40
votes

 

 

 

Relink Assets

5
votes

Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.

Instructions

Not Anonther Bitmap Path Checker

4
votes

You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?

Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!

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