Tagged 'standard material'

V-Ray to Standard Converter (Materials & HDRI Maps)

0 votes

V-Ray to Standard Converter is a lightweight scene-migration script that strips V-Ray dependencies out of a 3ds Max file in a single pass. It scans the scene for every VRayHDRI map and VRayMtl material, then replaces them with their native 3ds Max equivalents — BitmapTexture and Standard material — while preserving names, file paths, and the most common texture slot assignments.

Architecture to Standard Material Converter

4 votes

This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.

Corona material to Standard

0 votes

MultiMats6

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* Title: Multi_Mats6

* Description:
-- Create Multi-Material with 6 SubMaterials
-- Can be assinged to a Box, Plane or Selection

* How to use this script:
-- Click on Multi-Material button to create a Multi-Material with 6 SubMaterials
-- We can assign this newly created Multi-Material to Box, Plane or our selected objects

Here's the screenshot of the script -
https://postimg.org/image/irtojn2op/

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