Tagged 'standard to vray'

V-RayMax Converter PRO

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V-RayMax Converter PRO is the best Autodesk┬« 3ds Max tool for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials. Also, we are currently WIP on adding the scene conversion from V-Ray to other renderers (first it will be a Corona render).

Current verion: 4.0012

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

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