V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)
View full list of currently supported materials and maps.
v3.4 update:
- add support for 3ds Max 2019
- added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section
- added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section
- added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section
- improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section
- changed licensing system for use in offline mode
- more optimized code and improving for conversions
View full changelog
