Tagged 'UVW'

Apply Cropping

3 votes

Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

ToggleVertexShaded

6 votes

Toggles the vertex shading on/off for the selected objects.

UVW Map Selected

8 votes

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.

LiveLink

4 votes

Monitors bitmaps files in materials applied to a selection of objects. Looks for changes to each files date properties and updates maps accordingly. useful for texturing.

Mapthief

4 votes

Wouldn't it be good if you could use your favourite UV layout on that new model your building - yes it would! Thats why we now have 'Mapthief'. A small util that allows you to use the unwrap information from another object and project it on to a new one.

Map to Vertex Colour

4 votes

Assigns vertex colours to an object based on its diffuse map.

MissingUVWSelect

5 votes

Takes your selected objects and selects any objects among them that do not have a UVW mapping modifier present. Useful for finding objects that may require mapping coordinates in order to render. Will only select geometry - not lights or helper - etc. Written for Flappy.

Residential Roof Mapping

6 votes

This script takes each roof piece - determines it's direction - and applies a UVW map modifier based on its direction. There is one instance of the the UVW Map modifier for each direction - so modifying the Gizmo size should be simplified.

UV Copy Tool

7 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

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