Text Typer

5 votes
Version: 
1
Date Updated: 
11/10/1998

Did you ever want to make a text in your MAX scene appearing letter by letter? It was a pain. But not anymore. This cool script does it for you - just create text object - setup script (appear start - end and mode) and pick the text. Done!

Additional Info: 

How to use:
Create Text primitive object and setup it. DON'T apply any modifiers and DON'T collapse it to Editable Spline. It must be plain Text procedural object. Now open Track View and create Visibility Track for this object. Don't create any keys (this doesn't matter anyway - if you already have text with visibility track with keys that's no problem). Now go to sctipt panel and setup following options:

Start/End - it defines when text will start appearing - and when it will be all visible;
Appearance mode:
- Type - text appears letter by letter
- Fade - every letter appears smoothly - creates really nice effect

Fade time: defines how long (in frames) it takes one letter to change from invisible to completely visible.

Now pick text object. The script will do its job and leave the newly created objects selected. Now you can aplly them a common modifier - ie. UWV Map or Bevel. Don't attach separate letters into one object - it would destroy visibility tracks. You can group them instead.

Version Requirement: 
3
Video URL: 

Comments

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nikko93's picture

Compile Error

Hi,

Could you please help me.

I use 3dsmax 2015 and script is in error : "compile error : undeclared variable" in line 7 : function:valid_text

I tryed many things but nothing working.

What should i do ?

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