Unreal Engine 4 - Camera Animation Exporter
I’ve created a little script for 3ds max to facilitate Camera Animation export to Unreal Engine 4 Matinee. Installation: extract the archive to your Root 3ds max directory, it places the required files in the MacroScripts folder. It's very simple, just add the item to your toolbar/quad menu, under 'WeevilTools' When you run it, you can pick your desired camera from the scene, then hit the Create button to prepare a pre-baked clone of the camera ready for export, with the UE4_Baked suffix, ready to export via FBX to matinee.
UPDATE 1.02: I added the ability to select a time range to be baked before export, useful for scenes with multiple cameras that need to be exported independently, it also has the ability to reset the timeiine to the original range once it is done working.
Attachment | Size |
---|---|
ue4_camera_tool_v102.zip | 28.12 KB |
Comments
Camera Issues
Hey, I'm trying to use it in 3ds Max 2016 and it bakes a default physical camera but places it in random spot in a scene for some reason. Could you update or fix it? It's really an amazing tool but it seems like it's not working properly :(
Errors
I tried to convert VRay camera with this script , some of the cameras are coming out fine , but some have errors like they are upwards down and FOV is not correct - generally much bigger than it was originally on VRayCam.
Hopefully you will correct these as this is a great tool !
Update 1.01
Fixed a problem with the file archive.